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Shaders
Shimmering Shader, 3 Styles
Made using Shadergraphs and HLSL in Unity.
I implemented 3 different shimmering styles: Fresnel/rim based, Directional, 3D Noise based from left to right.

Because shimmering is an overlay effect on top of existing material, I recreated the Unity's default Lit shader in Shadergraph to support physically based shading. I carefully exposed necessary parameters in the Material Inspector for artist control, optimized for real time performance,
Support for transparency and procedural gradient color : )

Here is the quick overview of the nodes.
further github breakdown in progress!
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